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Evangeline Lilly Tried To Quit Acting, But Acting Would Not Quit Her

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Evangeline Lilly at the London premiere of The Hobbit: The Battle of the Five Armies on Dec. 1, 2014


Getty Images Dave J Hogan


LOS ANGELES — "I really hated working as an actress."


This sharp confession casually spills out of Evangeline Lilly within the first two minutes of conversation with her. Seated in the corner of a sunny hotel cafe in Hollywood in late November, Lilly is at the tail end of a promotional tour for The Squickerwonkers, her first children's book in what Lilly dearly hopes will be a long and satisfying writing career. Storytelling seems to be her forte, actually, because all it takes is a question about her book's dedication — in which she thanks her mother for praising The Squickerwonkers when she first wrote it as a poem at 14 — for Lilly to launch into a lengthy narrative about realizing while working on the sensationally popular TV series Lost that she would be perfectly happy if she never acted again.



Titan Books


"My mom told me she thought I should publish [the story]," Lilly tells BuzzFeed News as she begins to tuck into a cup of tea. "But I was 14, and I didn't know how to publish a book. I also knew that my mom thought that everything I did was pretty great, and that didn't mean the rest of the world was going to think it was pretty great. But I think that encouraged me enough that I held onto the poem. That was before the days of computers and hard drives — at least, we didn't have any. And so it was on paper, and I carried it around with me for years. And then I wound up finally deciding that I wanted to make a go of a career as a writer, which came about some time in the middle of filming Lost. I figured out I really hated working as an actress, and I was like, Well, then, what do I want to do if I don't want to be an actress? Because I didn't really mean to become an actress. I was sort of an accidental actress."


While Lilly's acting career may have been unintentional, it has also never been hotter. On Dec. 17, she will star as warrior elf Tauriel in The Hobbit: The Battle of the Five Armies, the culmination of director Peter Jackson's epic Middle Earth cinematic sextet. And next summer, she'll appear as Hope Van Dyne, the female lead in Marvel Studios' latest potential new franchise blockbuster, Ant-Man. Other Lost alumni have certainly found major success on television, but none of the show's original cast has come anywhere close to landing major roles in two global franchises. Yet in both cases, Lilly, 35, came precariously close to walking away and pursuing instead what she calls "this quiet life of writing." Ironically, it turns out Lilly's love for writing and storytelling is also what has kept her acting career alive.



ABC


Lilly's first published story appeared in the newsletter for her school in a suburb of Vancouver, British Columbia, when she was 8. "I've always kept a journal," she says, taking a sip of her tea. "I've always written stories or poems. I can't not write." By high school, in fact, there was very little Lilly couldn't do. She made captain of her soccer team, and was vice president of the student council. She was a camp counselor and taught Sunday school. She took honors classes and had a 4.3 GPA. "I was a bit of an overachiever," she says. "I was good at drama and at art and the sciences and English. And I just discovered that there was a lot of people who hated my guts."


Lilly can laugh about this now — and she does, quite often — but it is plain that she had to confront the kind of depressing life choices faced by many other ambitious young women. "Around the time I graduated from high school, I decided better to underachieve and have friendship than to overachieve and be alone," she says, speaking deliberately, as if reciting a mantra she had not spoken aloud in years. "And so I intentionally pulled back, and went out of my way to try to learn how to be a wallflower. Which was very unnatural for me. I lived for about five years trying everything I could to not stand out. … Just be normal, just be medium. Be average."


"Writers expend a lot of intellectual energy, but not so much emotional energy. And I have intellectual energy coming out of my yin-yang, but emotional energy — I am so lazy."


Throughout this time, while Lilly was studying international relations and political science at the University of British Columbia, she was also constantly writing, banking what has become a sizable trove of everything from poems for children's storybooks to a screenplay for a sweeping sci-fi adventure. And to help pay the bills, she found a local agent in Canada to help her book the occasional commercial. "That agent kept bugging me go out for proper auditions — you know, pursue an acting career," she says. "And I kept saying, 'Not interested, not my thing. … I want be a humanitarian or a diplomat or a missionary or something. I don't want to be a Hollywood actress.'"


One day in late 2003, however, Lilly says a friend confronted her about her hesitation surrounding acting. "This good friend said to me … 'I think you're afraid of your own greatness.' Something inside of me erupted, and I burst into tears," she says. "I cried for a good hour, uncontrollably sobbing. It was like the cork that I had put in myself got popped. So as an exercise of self-realization — as a way of saying, 'I'm just going to shine my light, be who I am, be crazy and put myself out there' — I allowed my agent to send me out on some auditions for pilot season in 2004."


Her first audition was in January. By March, she was in Hawaii, shooting the pilot episode of ABC’s plane crash drama Lost.


"I wasn't expecting jobs out of it!" Lilly says, still incredulous about her own great good fortune. "I was so ignorant. When I got a call from my agent saying, 'Oh my god, they want to fly you to L.A. to test for the network and the studio,' and I said, 'What the hell does that mean? You just spoke Latin to me.' I didn't even know what a test was. I didn't know what a callback was. I didn't know what any of this stuff was because I wasn't pursuing the job. I had no idea what I was getting myself into."



Josh Holloway and Evangeline Lilly in an episode of Lost


ABC


J.J. Abrams — who co-created Lost and directed the pilot — even pulled Lilly aside to impress upon her just how radically her life could become outside of her control once she signed her contract for the series commitment. "I remember at the time thinking, 'I have no idea if I want to do this,'" she says. "'I just know it's a one-in-a-million chance, and it happened. There's got to be some higher power at work that's opening this door for me for a reason, and I don't know what that is, but, fuck it, I'm just going to go for it.'"


Abrams' predictions proved more prescient than anyone could have guessed. Lost is one of the last network TV shows to launch from the very first episode as an all-consuming cultural phenomenon. The show quickly engendered a massive, cultish following, fueled by the internet, that dissected every last nuance of the show — and seemed to especially relish in nitpicking Lilly's character, Kate Austen, as well as Lilly's performance. "We were under a microscope," says Lilly with a sigh — and that was just on the show. It was headline news when her home in Hawaii burned to the ground, and her romantic life also fell under the long-lens sights of the paparazzi.


So by the time Lost came to a close in 2010, Lilly had long since resolved to shut down her acting career and turn back to her lifelong passion for writing. "There are so many reasons why, for me, writing is superior to acting," she says. "One of them is anonymity. Writers can live relatively normal lives. Most [working] actors can't. Writers can work from home and be near their family most of the time. Actors usually can't. Writers expend a lot of intellectual energy, but not so much emotional energy. And I have intellectual energy coming out of my yin-yang, but emotional energy — I am so lazy. I just don't have a lot of emotional energy to give. I don't like drama in my life, and I don't like having to pretend [to have drama]."


So after shooting a supporting role in the Hugh Jackman sci-fi family drama Real Steel immediately following the finale of Lost, Lilly walked away from acting, she thought, for good.


That is, until she got a phone call from Peter Jackson.



Peggy Nesbitt and Evangeline Lilly in The Hobbit: The Battle of the Five Armies


Mark Pokorny / Warner Bros.


"I thought I was done," Lilly says, lightly rapping the table. "I never thought I'd act again after Real Steel. And then Peter Jackson asked me if I wanted to play an elf in The Hobbit, which was my favorite book as a 13-year-old. I used to fantasize as a little girl about being an elf." This wasn't just any elf, either. Tauriel was created by Jackson and his screenwriting collaborators Fran Walsh, Philippa Boyens, and Guillermo del Toro specifically to give The Hobbit the strong, independent female character that was lacking in J.R.R. Tolkien's original novel. Lilly could fulfill her childhood fantasy, born from the pages of a beloved book, with a character that would be all her own. It was as if Jackson had conceived of the ideal pitch to rekindle Lilly's interest in acting again.


"I just thought, 'OK, well, either take it, and accept that you'll probably always be lured back and find a way to come to terms with it, or say no and really just walk away, and make it real,'" says Lilly. She shrugs sheepishly. "So, obviously, I did the former."


In one of life's too-perfect twists of fate, returning to acting on The Hobbit also provided Lilly with a prime opportunity to jump-start her writing career. Across the board, the feedback she'd been receiving was that her strength as a writer was in genre-based "world creation" — "the stuff that I write that's within this world … it's too boring, like everyday life," she says with a laugh. With that notion ringing in her head, Lilly felt the first logical step into becoming a published author was an illustrated children's storybook. And Jackson just happened to own a company, Weta Workshop, filled with visual artists — one of whom, Johnny Fraser-Allen, was keen to collaborate with her.



Evangeline Lilly in costume at a book signing event for The Squickerwonkers in Toronto, Canada, on Nov. 19, 2014


George Pimentel / WireImage


Lilly showed Fraser-Allen three of her stories that could work as an illustrated children's book, and they eventually settled on The Squickerwonkers, a macabre tale about a troupe of uncanny misfits who come upon a young wealthy girl and (SPOILER alert for a children's storybook!) end up inheriting her fortune and becoming lords of the land. "[Johnny] showed me this watercolor painting with these marionette puppets," she says with a wide grin. "They were on a stage, and he told me, 'It's like a wooden stage in a traveling wagon.' … And I was like, Holy shit — he completed my world. It was what you hope and imagine will happen when you find your spouse."


Lilly and Fraser-Allen's creative partnership ultimately resulted in a two-book deal for The Squickerwonkers — Jackson, Walsh, and Boyens even wrote the first book's foreword. Lilly was, at long last, officially a professional writer.


And then director Edgar Wright (Scott Pilgrim vs. the World, Shaun of the Dead) offered her the female lead in Marvel Studios' Ant-Man.


"Initially, I was like, no way. No way." Lilly starts laughing. "And then they said, 'Paul Rudd's playing the lead.' And I was like, 'Oh shit. I love Paul Rudd. I really want to work with him!' So I was like, 'OK, well, send me the script. I'll read it and I'll consider it.' And then I started watching Marvel [Studios] movies, which I hadn't done before. … I'm a bit of a snob when it comes to movies — like, the popcorn-munching movies, I never go see them. I was pleasantly surprised." Lilly especially admired how carefully Marvel Studios had built an integrated cinematic world out of seemingly disparate superhero stories. "I thought, these are actually incredible — they're making fantastic films."


Lilly also pored over as much of the Ant-Man comic book lore as she could find before agreeing to the film. She learned that the original titular hero was inventor Hank Pym (Michael Douglas), who was married to Janet Van Dyne — also known as fan favorite superhero Wasp. She learned that the Ant-Man suit was later passed down to Scott Lang (Paul Rudd), and that her prospective character — Hope Van Dyne — was Janet and Hank's daughter. And she learned that fans take all of this very seriously. "I thought Edgar's idea to blend the [Hank and Scott] stories was brilliant," she says. "You're going to have fans up there who insist that you tell the story of Hank Pym, and fans up there who will be more on the Scott Lang side of it. … I think we are going to come close to pleasing them all. And what's cool is that, you know, Janet Van Dyne is my mom. Hank Pym is my father. I was raised by two superheroes. I'm no schlump. I'm a pretty smart, competent, capable, kick-ass female. She's very cool."


And then last May, Wright abruptly left Ant-Man , mere weeks before the film was due to start production. In a joint statement, the filmmaker and Marvel Studios cited "differences in their vision of the film," but Lilly was not satisfied with that explanation.


"I thought, Well, if Marvel are big bullies, and they just want a puppet and not someone with a vision, I'm not interested in being in this movie."


"[I was] shocked," she says. "And mortified, at first. Actually, I wouldn't say mortified. You know, a creative project is a moving target. You never end up where you start. But we all, I think, signed on very enthusiastically with Edgar. We were excited to work with Edgar. We were fans of Edgar. So when the split happened, I was in the fortunate position where I had not signed my contract yet. So I had the choice to walk away, and I almost did. Because I thought, Well, if it's because Marvel are big bullies, and they just want a puppet and not someone with a vision, I'm not interested in being in this movie. Which is what I was afraid of."


So she waited, and politely insisted that she would not sign her contract until she could read the new script that she understood was the crux of the divide between Wright and Marvel Studios. "I finally got the script literally the day before I was supposed to go in for fittings," she said. "I said, 'I'm not going to do my fitting until I see the script.'"



Paul Rudd in Ant-Man


Zade Rosenthal / Marvel


Once she finally could read the new Ant-Man script, Lilly found her own writer’s affinity for world creation informing her appreciation for why Marvel and Wright had to part ways. "I saw with my own eyes that Marvel had just pulled the script into their world," she says. "I mean, they've established a universe, and everyone has come to expect a certain aesthetic [and] a certain feel for Marvel films. And what Edgar was creating was much more in the Edgar Wright camp of films. They were very different. And I feel like, if [Marvel] had created Edgar's incredible vision — which would have been, like, classic comic book — it would have been such a riot to film [and] it would have been so much fun to watch. [But] it wouldn't have fit in the Marvel Universe. It would have stuck out like a sore thumb, no matter how good it was. It just would have taken you away from this cohesive universe they're trying to create. And therefore it ruins the suspended disbelief that they've built."


After a successful meeting with Wright's replacement, Peyton Reed (Bring It On, Down With Love), Lilly says, "I signed on and I never looked back."


As for Lilly's future, she has no other acting gigs on her immediate horizon, which is fine with her. "I call it my day job," she says of acting. "You know, it pays the bills. It's a great job. I'm grateful for it. But it's not my passion."


Instead, as a dyed-in-the-wool overachiever, Lilly will start work on adapting a female-driven sci-fi/fantasy story she originally wrote as a screenplay into a novel and a complementary graphic novel, all while working with Fraser-Allen on illustrating the second Squickerwonkers book. She hopes to turn them into a series. "If it's successful, then hopefully I'm lucky enough to create the rest," she says, sitting back in her chair, speaking almost as if she's trying to convince herself of something. "If it's not successful, if people don't like it, and it doesn't sell, then I'm going focus on other projects. It was such a labor of love to get it published in the first place. This has been three years in the making. I would have to finally tell myself, OK, you've fought long and hard for this, and you've got to let it go." She bursts into laughter. "You put it out there, people didn't like it, let it go."



YouTube Darling Mamrie Hart Announces New Book

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You Deserve A Drink: Boozy Misadventures and Tales of Debauchery already sounds like a treasure of a read.


It's finally here! Mamrie Hart, the star of "You Deserve A Drink" on YouTube, has announced the next part of her world domination plan: her book!


It's finally here! Mamrie Hart, the star of " You Deserve A Drink " on YouTube, has announced the next part of her world domination plan: her book!


amazon.com


Mamrie announced her book in a video update this week.


Mamrie announced her book in a video update this week.


youtube.com


BASK IN ITS GLORY! The book will include tales from her past along with drink recipes to go with each one.


BASK IN ITS GLORY! The book will include tales from her past along with drink recipes to go with each one.


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Mamrie compared working on the book to "giving a fucking hippo a piggyback ride for nine months," so she's OBVIOUSLY stoked for it to hit shelves next summer.


Mamrie compared working on the book to "giving a fucking hippo a piggyback ride for nine months," so she's OBVIOUSLY stoked for it to hit shelves next summer.


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15 Silly Old-Timey Words You Need To Start Using Again

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Because plenty of the phrases we use today are just a bunch of flapdoodle anyway.



Petardj/Petardj


First known use: 1878


How to use it: Henry thinks he's a genius, but everything he tweets is pure flapdoodle!


First known use: 1799


How to use it: Oh, Ethel, we all know you're a trust fund baby — your constant complaining about how hard it is being an artist is just claptrap.


First known use: 1884


How to use it: Every Tinder conversation I have is full of tommyrot and goes nowhere — maybe I should just join Match instead.




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The New "Game Of Thrones" Game Paralyzed Me With Indecision And Despair

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How Telltale’s newest game captures the heart of the popular book and television series and why it’s the perfect tribute.



Telltale Games


When I first read the Red Wedding chapter in A Storm of Swords, I was on vacation in Mexico. I read the entire book on the beach over the first two days there, and I spent the second night slouched under the florescent lights at a poolside bar, pounding daquiris alone, inconsolable. It literally ruined my holiday. Well, that's not exactly right. The knowledge that a 1,200 page fantasy saga was ruining my holiday ruined my holiday. Why did I—why do we—take this series so hard? Why is Game of Thrones so devastating, exactly?


Viewers of the HBO hit have now gone through three cycles of something resembling mass grief—for Ned Stark, Robb and Catelyn Stark, and Oberyn Martell—and readers up to date with George Martin's books have gone through a few more still. The shirt-rending intensity of that grief feels somewhat unmatched in contemporary pop culture, save for maybe a particular Good Wife spoiler that we won't get into. Anecdotal online evidence suggests that no one mourned Walter White, Nicholas Brody, Zoe Barnes or Tony Soprano (yes, it's up for debate!) with the same depth of emotion.


Pop-narrative theories abound for this reaction. The simplest holds that people get upset because we don't expect heroes to die, but lots of movies and shows and games include the death of a protagonist, so I don't think that's totally it. Another theory says that people get so upset because the deaths are so sudden and unexpected, and while that explains the shock, it doesn't explain the almost mythic importance, the cult of sadness, that has grown up around these three scenes.


For a long time, I thought the reason these scenes hurt so much was because all of the deaths felt so avoidable. All of the dead characters died because of bad choices that they didn't have to make. Ned trusted Littlefinger. Robb married Jeyne Westerling (sorry, Talisa Maegyr). Oberyn demanded a confession from Gregor Clegane rather than killing him immediately. By making bad choices, these characters played the game wrong. And watching the series after having read the book only reinforces that banging-on-the-soundproof-glass-screaming-"no!" sensation.


But this interpretation assumes that the characters in this series have choices to make at all. A heavy streak of predestination runs through A Song of Ice and Fire: prophecies, holy cycles, foretold destinies. Fairly standard fantasy stuff. But it makes you wonder, within the moral universe of ASoIaF, how much agency any of the characters really have (obviously, they have no choice—they're characters on a page). Crucially, the bad choices in the series are written as indivisible from character. Oberyn taunting the Mountain isn't an uncharacteristic weak moment; it's the same theatrics that make us love him as a character. Ned trusts Littlefinger because Ned is trusting. Robb falls in love because Robb is young and enthusiastic. That's a tough idea: that the qualities that make people admirable and good also make them vulnerable and weak. Ultimately, I think this is what makes the major heroic deaths in the series so depressing; they argue that the traits we find admirable in fictional characters inevitably lead to bad choices, choices which must inevitably be punished.



Telltale Games


That's a lot of windup, but that's because the ideas of destiny, choice, free will, and tragedy are heavily embedded in this series—and in our emotional investment in the series. And maybe that's why it's so crazy-brilliant that the new, excellent serial video game based on the series is a choose-your-own-adventure .


Made by Telltale Games, the flourishing Bay Area studio that rose to prominence with their mobile adventure series The Walking Dead (it's orders of magnitude superior to the AMC show, trust me), the first episode of the six parter, Iron From Ice, comes out today for consoles and Thursday for iOS. It has the look and feel of an episode of the show: It's got the theme song, it's got the HBO logo, and it's got the voice acting of several of the stars of the series. The game's original story, written by Telltale, concerns a minor Northern house (Forrester) that gets caught on the wrong side of the Red Wedding. Nodding to the books by scooting back and forth between a set of characters affiliated with the Forresters, Iron from Ice takes place between the third and fourth seasons of the show, and characters from the show pop in from time to time looking not at all sheepish about how much more time than everyone else they've spent in their chambers getting rendered.


And choices. It's got those choices. With the exception of some wandering and some frantic button tapping, Iron From Ice basically comprises two straight hours of the kind of agonizing A/B/C prompts you are used to watching Peter Dinklage and Kit Harrington bungle disastrously. Do you receive an angry lord at your castle gates or in your great hall? Do you trust the kindly castellan, or the belligerent sergeant at arms? Do you flatter Cersei, or sass Cersei? (n.b.: I could not resist sassing Cersei.)


For neurotics, the litany of options may be too much entirely. The sense the game gives you, as you surf a cascade of bad decisions, is that you are just as ill-equipped to handle Westerosi exigencies as were poor Ned and Catelyn and Oberyn. I found myself not just torturing myself about my decisions, but questioning my decision making process itself. Was I making these choices as Joe Bernstein the moral person or as Joe Bernstein the Game of Thrones freak/Machiavel? Was I making these decisions as Joe Bernstein the human or in character as Gared the Fugitive Squire? Was I really making decisions at all? By the end of Iron from Ice, I felt like the game was asking me whether I was actively screwing up or whether I was predestined to screw up.


That's a structural question as much as it is a philosophical one. Any game that gives players branching choices orbits around a related discussion about the extent to which these choices actually change the outcome. One of the major critiques of Telltale games, and this kind of decision-based plotting in general, is that only a handful of the choices really shape the narrative. In other words, to their detractors, these games simply burnish the tracks of narrative with the lacquer of agency.


But for me, it's that very tension between power and powerlessness that makes the first episode such a compelling interpretation of George Martin's universe. By the end of Iron From Ice, as my choices did—or did not—lead to a very sudden and very bad outcome for one of the characters, I felt that old Game of Thrones feeling: Highly shocked, highly bummed out, highly unsure who was really responsible. Oh, and one extra: highly wanting much, much more.




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26 Photos That Prove The Enduring Legacy Of James Baldwin's "Giovanni's Room"

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“I often wonder what I’d do if there weren’t any books in the world.”


Giovanni's Room is James Baldwin's 1956 novel about an American man whose life is irrevocably altered by an affair with an Italian bartender he meets in Paris named Giovanni. Controversial at the time for its portrayal of homosexuality, the nuance and emotion Baldwin brought to the subject is the reason it has endured as a classic that continues to be enjoyed by readers gay and straight to this day.



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YouTube Star Zoella’s Novel Records Biggest Ever First Week Sales For A Debut Book

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Girl Online has rocketed to No. 1 in the charts.


Girl Online , the first novel by YouTube sensation Zoe Sugg, aka Zoella, has recorded the largest ever first week sales for a debut book in the UK, publishing house Penguin has announced.


Girl Online , the first novel by YouTube sensation Zoe Sugg, aka Zoella, has recorded the largest ever first week sales for a debut book in the UK, publishing house Penguin has announced.


Penguin said on Monday that the novel sold over 78,000 copies in its first week.


As well as representing the highest first week sales for a debut author ever, the sales make the book the fastest-selling hardback of 2014.


Luke Macgregor / Reuters



It's such an amazing feeling. I'm so grateful to everyone who has bought a copy of Girl Online.


I love that so many of my viewers are enjoying the book! This year has been so exciting and this for sure is the icing on the cake.



The 24-year-old, who has around 9 million subscribers across her two Zoella YouTube channels, held a series of book signings around the UK last week.


The 24-year-old, who has around 9 million subscribers across her two Zoella YouTube channels, held a series of book signings around the UK last week.


Her fans were ecstatic to meet her, with some shaking so much with emotion they dropped and broke their phones.


Bluewater



We always knew that the captivating story of Girl Online, and Zoe's fantastic ability to connect with and entertain her audience, had the potential to be an extraordinary combination.


However, this is truly an outstanding accomplishment and testament to Zoe and everyone who has contributed to make Girl Online the biggest fiction debut ever – the team at Penguin, our retailers, and, of course, Zoe's devoted viewers.


We couldn't be prouder of Zoe's success and to be her publishing partner.





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